"We love to tell stories, emotions that carry you into different worlds"

 

Smallthing Studios

 

creative, relaxing, comfortable environments

 a stone's throw from the sea or in a historic city

Others opening, news soon!

 

creative studio

Liguria

 

a stone's throw from the sea in a creative atmosphere

 

technical studio

Friuli Venezia Giulia

 

in a town full of benefits and entertainment

 

"Quality is never an accident.   It is always the result of intelligent effort"

 

John Ruskin

Partners

Massy Calamai

CEO, Co-Founder, Game Director

 

Historic and award-winning game director, game designer and graphic artist since 1989 (as well as avid gamer and  game collector).

Over 40 titles developed for consoles, PC, Amiga, for companies such as VIRGIN, UBISOFT, 505 Games,  SONY, Disney, Artematica, Simulmondo obtaining awards such as the IGN Awards and the MCV Awards.

 

Massy made some of the most popular products in Italy like Fightin' Spirit, Pray For Death, Gems Smashers (GameBoy Advance), Martin Mystere, Diabolik, Ducati Challenge, Dylan Dog, Spiderman, 3D World Tennis and more.

Stefano Campodall'Orto

CTO, Co-Founder, Lead Coder

 

Expert Italian coder and developer, he worked as lead coder on over 30 Console and PC products for companies like Prograph, Artematica, Frame Studios.

 

Stefano created proprietary 2D / 3D engines, making some of the most renowned Italian titles such as Diabolik Original Sin.

 

He worked on important licenses such as Violetta (Disney), Prezzemolo (Gardaland), Diabolik.

30 years of

passion, heart, experience

in gamedev

Take a revenge on your ideas, they can become a story.

Join a staff of long experience, able to evolve your skills.


Show us what you can do.

Join an expert development staff in creating new cross-platform IP


Open positions


3, senior programmers



  • (A) full time, (B) part time, A-B smart working or in-house.

  • At least 2 titles developed published for current generation consoles or published PC | Mac products grade A+ .

  • At least 5 years of experience in videogame development.

  • At least 3 years experience with Unity 3D

  • 3D environment experience, mathematical and physical knowledge.

  • C#/Javascript environment development experience


  • Teamwork skills, communication skills and information exchange.

  • Fluent English language, written and spoken.

  • Welcome AI and Multiplayer programming experience.


2, 2D Animators



  • (A) full time, (B) part time, A-B smart working or in-house.

  • At least 1 titles developed published for current generation consoles or published PC | Mac products grade A+ .

  • At least 1 years of experience in videogame development.


  • Ability to animate in frames and / or bones (one does not exclude the other).

  • Teamwork skills, communication skills and information exchange.

  • Fluent English language, written and spoken.